įor example, our approach distinguishes between game direction (inspiration and direction), product management (definition of the game we are making) and project management (priority & sequencing). So, we have adapted the roles and essential rituals of SAFe to work within the context of a triple-A game. Equally we believe a full implementation of SAFe would suffocate a game team. However, off-the-shelf, these do not facilitate the breadth of creative and scientific collaboration needed to make a game. Our approach builds upon Agile (Scrum) and Scaled Agile Framework (SAFe). This enables highly informed decisions to be made as close to the point of execution as possible. “You can’t plan what you don’t know, but you need a plan”įor this to be effective we have to work hard at maintaining alignment on multiple levels, and to keep sharing context deep into our teams. Perhaps the most impactful expression of these is in maximising autonomy (over team, task and technique) and adopting a leadership approach that prioritises influence and inspiration. ’s approach to meeting that challenge is firmly grounded in our people and process philosophies.
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